Amazing War Stories: Pulp Action in World War II (2006)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2
Editor: Rattrap Productions LLC
Diseñadores: Richard A. Johnson
Artistas: Desconocido
Mecánicas: Role Playing, Cooperative Game, Storytelling, Dice Rolling, Variable Player Powers
Edad Mínima: 12
Jugadores: 2
Editor: Rattrap Productions LLC
Diseñadores: Richard A. Johnson
Artistas: Desconocido
Mecánicas: Role Playing, Cooperative Game, Storytelling, Dice Rolling, Variable Player Powers
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From the publisher:
Amazing War Stories: Pulp Action in World War II is the second supplement to the .45 Adventure: Crimefighting Action in the Pulp Era rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies.
It also provides new abilities and 12 new scenarios for players to start their own two-fisted war action. And half of these scenarios are straight war-time action, heroics, and pulp excitement (without the weird stuff).
But you can use the archetypes for more than just wartime scenarios as well; rocket troops rescuing a scientist, German expeditions to Tibet, and super soldiers sent to the center of the earth are all possible scenarios for which you can use the heroes and villains presented.
So grab your steel pot and M-1 and get ready for some Amazing War Stories!
Expands:
.45 Adventure: Crimefighting Action in the Pulp Era
Amazing War Stories: Pulp Action in World War II is the second supplement to the .45 Adventure: Crimefighting Action in the Pulp Era rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies.
It also provides new abilities and 12 new scenarios for players to start their own two-fisted war action. And half of these scenarios are straight war-time action, heroics, and pulp excitement (without the weird stuff).
But you can use the archetypes for more than just wartime scenarios as well; rocket troops rescuing a scientist, German expeditions to Tibet, and super soldiers sent to the center of the earth are all possible scenarios for which you can use the heroes and villains presented.
So grab your steel pot and M-1 and get ready for some Amazing War Stories!
Expands:
.45 Adventure: Crimefighting Action in the Pulp Era
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Amazing War Stories: Pulp Action in World War II
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ag.gameitem.lastUpdated: 2025-05-19 13:35:33.856